sexta-feira, 19 de fevereiro de 2010

the Impact on Children of Food Product Placements in the Movies

New research from the Hood Center for Children and Families at Dartmouth Medical School (DMS) for the first time sheds light on the significant potential negative impact that food product placements in the movies could be having on children.

The study, which appears in the current edition of the journal Pediatrics, shows that most of the "brand placements" for food, beverage, and food retail establishments that are frequently portrayed in movies, are for energy-dense, nutrient-poor foods or product lines. In addition, the study shows for the first time that product placements in movies may be a far more potent source of advertising to children in terms of food choices than previously understood.

"The current situation in the United States is very serious in terms of the health of our children, and we have to look seriously at all of the factors that may be contributing to it, including the impact of product placements in movies," says Lisa Sutherland, Ph.D. the lead author of the study. Sutherland says that the diet quality of U.S. children and adolescents has declined markedly during the past 20 years, and current estimates suggest that only one percent of children eat a diet consistent with the U.S. Department of Agriculture's (USDA) My-Pyramid food guidance. Additionally, fewer than one fifth of adolescents meet the dietary recommendations for fat or fruit and vegetable intakes, and during the last 20 years obesity rates have doubled for children aged 6 to 11 years and tripled for adolescents aged 12 to 19 years.

"While the issue of food advertising and its effect on children has been well documented in numerous studies, comparatively little is known about product placement in movies and how it affects the food and beverage preferences and choices of children and adolescents," Sutherland said. The study notes that while there are similarities between television advertising and movie product placement, such as the low nutritional quality of the majority of branded products, there are also interesting differences. Recent studies that examined television ads during adolescent programming found fast food and ready-to-eat cereals and cereal bars to be the most prevalent during children's programming. In contrast, the Dartmouth study found that sugar-sweetened beverages, comprised largely of soda, accounted for the largest proportion of all of the movie-based food product brand placements, accounting for one of every four brand placements overall.

The study notes that of particular concern are the food and beverage product placements in comedies and PG-rated and PG-13-rated movies, which are often geared specifically to older children and teenagers, who are at an age where they are gaining independence with respect to their food choices. Although the impact of this type of advertising on children is not fully known, it provides a likely avenue by which brand loyalty and product preference can be built in addition to eating patterns.

The study also revealed that six companies accounted for 45 percent of all brand placements and included PepsiCo, Coca-Cola, Nestle USA, McDonald's, Dr. Pepper/Snapple Group and Burger King.

The study acknowledges that many companies have made pledges not to direct advertising at children in order to encourage healthier dietary choices, and that while this is a step in the right direction, more clearly needs to be done. In addition, the study's authors say that a number of studies to date that focused on other health-related behaviors, including alcohol and tobacco use, showed that movies contain frequent portrayals of these risk behaviors and often include brand appearances of the products. They say it is well established that children who view these risk behaviors in movies are more likely to engage in the behavior themselves.

"This is an area of study which clearly requires more research," says Sutherland who was part of a team of advisers that, in 2006, helped to develop the Guiding Stars program used by supermarkets to help shoppers better identify the nutritional values of food products. "At a time in their development where children and adolescents are very susceptible to outside influences, we have to carefully examine the influence of all the factors that are combining to create what may end up being lifelong habits around food and lifestyle choices. Certainly, food-product placement in movies is one of many factors, but it is one that may be far more influential than previously realized and perhaps the least well understood."

Fonte: Sciencedaily

sexta-feira, 12 de fevereiro de 2010

A Weduc, uma rede social para a educação desenvolvida em Portugal

A Weduc, uma rede social para a educação desenvolvida em Portugal, é o novo projecto lançado por Pedro Barros, até Janeiro director de planeamento estratégico da Proximity.

Trata-se de uma plataforma de comunicação online que permite aos pais acompanhar o quotidiano escolar dos seus filhos, com mensagens, fotografias, filmes, ficheiros digitais ou links. “É uma espécie de Facebook para a educação”, explica ao M&P Pedro Barros contactado. “Como pai senti a necessidade de acompanhar o desenvolvimento destas novas tecnologias e a proliferação das redes sociais enquanto forma de relacionamento”, afirma o responsável pelo projecto que potencia a comunicação entre todas as entidades envolvidas no processo educacional, colocando em interacção pais, professores, educadores e outros agentes educativos de actividades extra-curriculares. “O pai pode acompanhar a vida escolar do filho, ver fotografias da visita de estudo, falar com outros pais para receber sugestões para um explicador de matemática”, enumera.

Pedro Barros adianta que esta plataforma terá também uma vertente comercial, explorando a comunicação publicitária dirigida de uma forma muito específica aos targets no universo da educação, como empresas de actividades extra-curriculares ou editoras de livros escolares e infantis. “É uma oportunidade para os anunciantes chegarem aos pais e outros targets do universo educacional de uma forma muito mais personalizada em ambiente mais emocional porque para os pais não há nada mais importante do que a educação”, explica. Pedro Barros quer, por agora, desenvolver o projecto e ganhar notoriedade para “dentro de dois ou três meses começar a captação de clientes” mas adianta que já tem “contactos interessados em grandes empresas do sector automóvel e da área editorial”. O responsável planeia internacionalizar o projecto até ao final do ano para o Brasil, Espanha e posteriormente para o mercado anglo-saxónico.

Fonte: Social Network Marketing

Veja o site WEDUC - Educar é saber

sexta-feira, 5 de fevereiro de 2010

Número de jovens viciados em internet quase dobra na China

Com 384 milhões de internautas, sendo 24 milhões de viciados, a China é o país que tem a maior quantidade de pessoas no mundo que acede a Web.

O número de jovens chineses viciados na internet quase duplicou desde 2005 e atinge agora os 24 milhões, num país que tem a maior quantidade de internautas no mundo, 384 milhões, segundo um estudo publicado nesta quarta-feira.

Os viciados da internet pertencem em particular ao grupo da faixa etária 18 a 23 anos e seriam 15,6% dos utilizadores dessa categoria.

O estudo da Associação Juvenil para o Desenvolvimento da Rede não destaca o número de horas dedicadas à navegação que define os jovens afectados pelo problema, e sim os sintomas: um uso desmedido da rede que prejudica a vida social, escolar ou profissional, sinais de irritação ou depressão quando não é possível acessar a internet e uma preferência pelo virtual sobre o mundo real.

O problema também afecta as crianças: 8,8% dos internautas de 6 a 12 anos não conseguem mais abrir mão da rede.

Fonte: noticias.r7.com

GENERATION M2: MEDIA IN THE LIVES OF 8- TO 18-YEAR-OLDS

DAILY MEDIA USE AMONG CHILDREN AND TEENS UP DRAMATICALLY FROM FIVE YEARS AGO

Big Increase in Mobile Media Helps Drive Increased Consumption

Most Youth Say They Have No Rules About How Much Time They Can Spend With TV, Video Games, or Computers

With technology allowing nearly 24-hour media access as children and teens go about their daily lives, the amount of time young people spend with entertainment media has risen dramatically, especially among minority youth, according to a study released today by the Kaiser Family Foundation. Today, 8-18 year-olds devote an average of 7 hours and 38 minutes (7:38) to using entertainment media across a typical day (more than 53 hours a week). And because they spend so much of that time ‘media multitasking’ (using more than one medium at a time), they actually manage to pack a total of 10 hours and 45 minutes (10:45) worth of media content into those 7½ hours.

The amount of time spent with media increased by an hour and seventeen minutes a day over the past five years, from 6:21 in 2004 to 7:38 today. And because of media multitasking, the total amount of media content consumed during that period has increased from 8:33 in 2004 to 10:45 today.

Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use. It includes data from all three waves of the study (1999, 2004, and 2009), and is among the largest and most comprehensive publicly available sources of information about media use among American youth.

Mobile media driving increased consumption. The increase in media use is driven in large part by ready access to mobile devices like cell phones and iPods. Over the past five years, there has been a huge increase in ownership among 8- to 18-year-olds: from 39% to 66% for cell phones, and from 18% to 76% for iPods and other MP3 players. During this period, cell phones and iPods have become true multi-media devices: in fact, young people now spend more time listening to music, playing games, and watching TV on their cell phones (a total of :49 daily) than they spend TALKING on them (:33).

Parents and media rules. Only about three in ten young people say they have rules about how much time they can spend watching TV (28%) or playing video games (30%), and 36% say the same about using the computer. But when parents DO set limits, children spend less time with media: those with ANY media rules consume nearly 3 hours less media per day (2:52) than those with no rules.

Media in the home. About two-thirds (64%) of young people say the TV is usually on during meals, and just under half (45%) say the TV is left on “most of the time” in their home, even if no one is watching. Seven in ten (71%) have a TV in their bedroom, and half (50%) have a console video game player in their room. Again, children in these TV-centric homes spend far more time watching: 1:30 more a day in homes where the TV is left on most of the time, and an hour more among those with a TV in their room.

“The amount of time young people spend with media has grown to where it’s even more than a full-time work week,” said Drew Altman, Ph.D., President and CEO of the Kaiser Family Foundation. “When children are spending this much time doing anything, we need to understand how it’s affecting them – for good and bad.”

Heavy media users report getting lower grades. While the study cannot establish a cause and effect relationship between media use and grades, there are differences between heavy and light media users in this regard. About half (47%) of heavy media users say they usually get fair or poor grades (mostly Cs or lower), compared to about a quarter (23%) of light users. These differences may or may not be influenced by their media use patterns. (Heavy users are the 21% of young people who consume more than 16 hours of media a day, and light users are the 17% of young people who consume less than 3 hours of media a day.)

Black and Hispanic children spend far more time with media than White children do. There are substantial differences in children’s media use between members of various ethnic and racial groups. Black and Hispanic children consume nearly 4½ hours more media daily (13:00 of total media exposure for Hispanics, 12:59 for Blacks, and 8:36 for Whites). Some of the largest differences are in TV viewing: Black children spend nearly 6 hours and Hispanics just under 5½ hours, compared to roughly 3½ hours a day for White youth. The only medium where there is no significant difference between these three groups is print. Differences by race/ethnicity remain even after controlling for other factors such as age, parents’ education, and single vs. two-parent homes. The racial disparity in media use has grown substantially over the past five years: for example, the gap between White and Black youth was just over two hours (2:12) in 2004, and has grown to more than four hours today (4:23).

Big changes in TV. For the first time over the course of the study, the amount of time spent watching regularly-scheduled TV declined, by 25 minutes a day (from 2004 to 2009). But the many new ways to watch TV–on the Internet, cell phones, and iPods–actually led to an INCREASE in total TV consumption from 3:51 to 4:29 per day, including :24 of online viewing, :16 on iPods and other MP3 players, and :15 on cell phones. All told, 59% (2:39) of young people’s TV-viewing consists of live TV on a TV set, and 41% (1:50) is time-shifted, DVDs, online, or mobile.

“The bottom line is that all these advances in media technologies are making it even easier for young people to spend more and more time with media,” said Victoria Rideout, Foundation Vice President and director of the study. “It’s more important than ever that researchers, policymakers and parents stay on top of the impact it’s having on their lives.”

Popular new activities like social networking also contribute to increased media use. Top online activities include social networking (:22 a day), playing games (:17), and visiting video sites such as YouTube (:15). Three-quarters (74%) of all 7th-12th graders say they have a profile on a social networking site.

Types of media kids consume. Time spent with every medium other than movies and print increased over the past five years: :47 a day increase for music/audio, :38 for TV content, :27 for computers, and :24 for video games. TV remains the dominant type of media content consumed, at 4:29 a day, followed by music/audio at 2:31, computers at 1:29, video games at 1:13, print at:38, and movies at :25 a day.

High levels of media multitasking. High levels of media multitasking also contribute to the large amount of media young people consume each day. About 4 in 10 7th-12th graders say they use another medium “most” of the time they’re listening to music (43%), using a computer (40%), or watching TV (39%).

Additional findings:

  • READING. Over the past 5 years, time spent reading books remained steady at about: 25 a day, but time with magazines and newspapers dropped (from :14 to :09 for magazines, and from :06 to :03 for newspapers). The proportion of young people who read a newspaper in a typical day dropped from 42% in 1999 to 23% in 2009. On the other hand, young people now spend an average of: 02 a day reading magazines or newspapers online.
  • MEDIA AND HOMEWORK. About half of young people say they use media either “most” (31%) or “some” (25%) of the time they’re doing their homework.
  • RULES ABOUT MEDIA CONTENT. Fewer than half of all 8- to 18-year-olds say they have rules about what TV shows they can watch (46%), video games they can play (30%), or music they’re allowed to listen to (26%). Half (52%) say they have rules about what they can do on the computer.
  • GENDER GAP. Girls spend more time than boys using social networking sites (:25 vs. :19), listening to music (2:33 vs. 2:06), and reading (:43 vs. :33). Boys spend more time than girls playing console video games (:56 vs.: 14), computer games (:25 vs. :08), and going to video websites like YouTube (:17 vs. :12).
  • TWEENS AND MEDIA. Media use increases substantially when children hit the 11-14 year-old age group, an increase of 1:22 with TV content, 1:14 with music, 1:00 using the computer, and :24 playing video games, for total media exposure of 11:53 per day (vs. 7:51 for 8-10 year-olds).
  • TEXTING. 7th-12th graders report spending an average of 1:35 a day sending or receiving texts. (Time spent texting is NOT counted as media use in this study.)


Fonte: Kaiser Family Foundation

Aumento do consumo dos media pelas crianças e Jovens

Uma investigação divulgada recentemente nos EUA pela Kaiser Family Foundation revela que os avanços tecnológicos dos últimos 5 anos criaram condições para as crianças e os jovens utilizem e consumam, cada vez mais, media/tecnologias.

O consumo médio diário de “media”, entre as crianças e os jovens entre os 8 e os 18 anos de idade, é de 7 horas e 38 minutos, o que representa 53 horas semanais, um aumento de 1 hora e 17 min/dia relativamente a 2004. As tecnologias mais utilizadas e responsáveis por este crescimento são os Smartphones, os iPods, e os videogames portáteis.

A percentagem de crianças e adolescentes com telemóvel passou de 39% em 2004 para 66% em 2009. Os jovens utilizam 49 minutos por dia usando o telemóvel para ouvir música, jogar ou ver TV, dos quais 33 minutos são utilizados para falar com amigos e outras pessoas.

A posse de iPods e outros players de MP3 subiu de 18% para 76% entre as crianças.

A Televisão continua a ser o media dominante - o consumo televisivo é de 4 horas e 29 minutos por dia, mais 38 minutos do que em 2004.

Uma maioria dos entrevistados (59%) assistem à programação diária da televisão da forma tradicional, havendo 41% que também assistem aos programas através de DVRs, assistem aos programas televisivos na internet, vêem DVDs e vídeos em equipamento móveis.

As crianças e os jovens utilizam vários media em simultâneo e desenvolvem várias actividades ao mesmo tempo, o que eleva para a 10 horas e 45 minutos o consumo de media.

Em termos de popularidade, as crianças e o jovens ouvem música (2 horas e 31 minutos diários), utilizam o computador (1 hora e 29 minutos) e os videogames (1 hora e 13 minutos). O consumo da imprensa apenas apresenta 38 minutos/dia.

Relativamente ao período de tempo que passam online, os jovens passam em média 22 minutos/dia em sites de rede social, havendo 74% dos pré-adolescentes que referiram já ter criado seus perfis em sites de rede social. Para além disso, as crianças e os jovens passam em média 17 minutos/dia a jogar e 15 minutos/dia em viditas a sites de vídeos.

O controlo parental sobre o uso/consumo das novas tecnologias apresenta os seguintes resultados: 28% dos entrevistados disseram que seus pais fixaram regras sobre o tempo de consumo de Televisivo, 30% sobre o tempo de utilização de videogames e 36% sobre o uso do computador. Nas famílias onde há regras, o consumo de media é cerca de 3 horas/dia menor.

FONTE: The Kaiser Family Foundation

Do Parents and Best Friends Influence the Normative Increase in Adolescents' Alcohol Use at Home and Outside the Home?

According to a new study in the Journal of Studies on Alcohol and Drugs, parents who try to teach responsible drinking to their children by letting them drink at home may be setting their teens up for all kinds of alcohol related problems later in life.

The study included 428 families with two children between the ages of 13 and 15. Parents and teens completed questionnaires on drinking habits at the outset and again one and two years later.

The researchers found that, in general, the more teens drank at home, the more they tended to drink elsewhere; the reverse was also true, with out-of-home drinking leading to more drinking at home. In addition, teens who drank more often, whether in or out of the home, tended to score higher on a measure of problem drinking two years later.

The findings, according to lead author Dr. Haske van der Vorst, suggest that teen drinking begets more drinking -- and, in some cases, alcohol problems -- regardless of where and with whom they drink. Drinking problems included trouble with school work, missed school days and getting into fights with other people, among other issues.

The findings call into question the advice of some experts who recommend that parents drink with their teenage children to teach them how to drink responsibly -- with the aim of limiting their drinking outside of the home. The advice is common in the Netherlands, where the study was conducted, but it is based more on experts' reasoning than on scientific evidence, according to van der Vorst.

"The idea is generally based on common sense," says van der Vorst, of Radboud University Nijmegen in the Netherlands. "For example, the thinking is that if parents show good behavior -- here, modest drinking -- then the child will copy it. Another assumption is that parents can control their child's drinking by drinking with the child."

But the current findings suggest that is not the case. Based on this and earlier studies, van der Vorst says, "I would advise parents to prohibit their child from drinking, in any setting or on any occasion."

"If parents want to reduce the risk that their child will become a heavy drinker or problem drinker in adolescence," she says, "they should try to postpone the age at which their child starts drinking."

Fonte: http://www.scientificblogging.com/news_articles/should_parents_drink_their_teenagers

Citation: van der Vorst, H., Engels, R. C. M. E., Burk, W. J. 'Do parents and best friends influence the normative increase in adolescents' alcohol use at home and outside the home?', Journal of Studies on Alcohol and Drugs, 71 (1), 105-114

Marketing Infantil

... "Qual potencial de compra de uma criança? Não se assuste, pois o tamanho desse mercado é imenso e fica cada vez maior.

As crianças de hoje têm criação, influências e desenvolvimento muito diferentes de décadas atrás. Em função disso, têm necessidades específicas, diferentes da criança que o adulto de hoje foi. É de fundamental importância a compreensão da criança atual para o sucesso da empresa de produtos infantis. É aí que entra em cena o Marketing Infantil.

Marketing Infantil é um termo usado para se referir ao marketing de produtos e serviços voltados ao público infantil. Apesar de quase sempre a criança depender dos pais para financiar suas compras, dependendo de sua faixa etária, ela pode assumir diferentes papéis de compra: apenas consumidora, influenciadora da compra ou até ser considerada decisora, mesmo que o recurso venha dos pais. A criança pode ser abordada também como público futuro de determinados produtos ou serviços.

Vários países têm buscado regular a atividade de Marketing Infantil para evitar abusos. Em alguns, qualquer comunicação publicitária voltada diretamente à criança é proibida. No entanto, há várias formas possíveis de relacionamento com a criança e seus pais que fazem parte das ferramentas promocionais utilizadas pela área, como os personagens Backyardigans, Shrek, Bem Tem, Homem-aranha, e muitos outros que acabam se tornando produtos. Além disso, o marketing também se ocupa de fornecer subsídios para o adequado desenvolvimento dos produtos ou serviços, sua precificação e distribuição.

As crianças são consideradas maioritariamente como influenciadoras e prescritoras, e muito pouco como um consumidor autónomo. Todavia, é com a entrada na instituição escolar que elas experimentam o papel de consumidor em várias categorias de produtos. Sempre à procura de novidades, à procura da sua identidade e de pontos de referência, as crianças constituem uma população muito volátil. Na verdade, elas encontram-se confrontadas com inúmeras influências que podem explicar estas mudanças: o ambiente escolar, o professor, o circulo de amigos (pares), os pais, a televisão e as novas mídias (internet), a evolução da moda, etc...

O mercado de produtos infantis movimenta uma cifra de muitos bilhões de reais, só no Brasil. E o nosso país está entre os três principais mercados mundiais para vários segmentos de produtos direcionados às crianças: higiene e beleza, balas, chocolates, brinquedos, entre outros.

Só para se ter uma idéia do tamanho desse mercado, a cidade de Laranjal Paulista, uma pacata cidade do interior a 160 km da capital Paulista, de economia agrícola, se tornou hoje um dos maiores pólos fabricantes de brinquedos do país, graça a ação empreendedora dos empresários local que apostaram no segmento e hoje colhem os frutos. São milhares de empregos diretos e indiretos criados, além de gerar outras empresas para dar suporte ao negócio.

O público infantil não é homogêneo. A identificação de grupos menores com necessidades mais homogêneas (segmentos) é fundamental para a correta adequação dos produtos e da comunicação. Há vários critérios que podem ser usados na segmentação. Um dos mais importantes é a idade, pois ela define não só necessidades e desejos, mas também habilidades e capacidades da criança.

Para a prática do Marketing Infantil, deve-se levar em conta uma série de normas, regulamentações e leis que tratam do setor. Existe em tramitação no Congresso Nacional, um projeto de lei que regulamenta o assunto".

Fonte: http://franciscoaraymundo.blogspot.com/2010/01/marketing-infantil-de-olho-nas-criancas.html